1
The system of programs
The business applications
1C:Enterprise 8 Framework
New in 1C:Enterprise 8.2 Managed Application
New in 1C:Enterprise 8.2.14
Common framework mechanisms
Interface mechanisms in 1C:Enterprise 8.2 Managed Application
1C:Enterprise Database
Development with 1C:Enterprise 8.2
Scalability
Databases and Operation Modes
Client-server interaction model
Server cluster support
Geographically distributed databases
Thin client
Thick client
Web-client
Full-text data search
Administration tools
Localization support
Distribution and support of applied solutions
System Requirements
Used terms
Localization issues
On-line demo version
Geography of Solutions
Licensing policy
Partnership
Getting support
Partner area entry
About 1C

Standard Prototypes of Applied Objects

A distinguishing feature of applied solution development with 1C:Enterprise, unlike development in universal systems, is that the developed is going in terms of classes of problem-oriented business objects. Any business application consists from a set of such objects and, in fact, a developer’s task is to build a required application structure from these ready objects, like from a meccano set, and then to specify specific operating and interaction algorithms, which differ from standard behaviour of the objects.

One can say that with 1C:Enterprise 8 an application is not 'developed', but it is 'described'. The entire applied solution is described in metadata as a set of applied objects that relate to a strictly defined set of prototypes (classes). The created objects are called 'business components', and their prototypes 'patterns' or 'templates'.

Each application object prototype is responsible for creation of a certain range of objects or processes in the application, which have similar behavioral characteristics and roles. Examples of such prototypes are catalogs, documents, and accumulation registers.

Each application object prototype has a predefined implementation that includes various aspects to ensure functions of objects created from it: the set of persistent entities with some number of predefined fields, the set of programming language types with their required methods, attributes, and events, the realization of standard operations corresponding to the task being performed, standard viewing and editing methods in the interface segment, standard methods of controlling access rights, etc.

To create a required business object in an application, the developer selects a suitable prototype and uses it to create a metadata object. Then he can specify its various attributes to define features of the object based on the prototype, supplement the object’s data structure if necessary, implement a required set of methods, define event handlers, implement the object’s specific display in the interface, etc.

For simple objects, this predefinition may not be needed at all, and the object’s entire development would limit to entering the object name in the metadata attributes. For complex objects, the developer may define both the data structure and the business logic algorithms in some detail, but the standard functionality defined in the system will operate with no effort on the developer’s part.

Creation of business objects from prototypes

From this metadata description the framework creates corresponding information structures in the database and defines ways to handle data stored in the structures.

With that, developers do not have to think in which tables, for example, which data should be stored, how they are modified or displayed to users. All these actions are performed by the framework basing on standard behaviour of the objects' prototypes used.

The number of these prototypes is limited – there are about 20 prototypes. This allows, on the one hand, developers to learn them well and, on the other hand, make efficient use of the necessary set of tools provided by the system to perform any and all tasks in the subject area.

All business object prototypes (along with other objects) are represented in the configuration tree window.


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